Five years later, 'Resident Evil 7' is still the scariest game in the franchise.
Five years ago, Resident Evil 7 invited survival horror fans to step into the Baker’s property and discover terrors never before seen in the franchise. The game was highly praised for its shift in perspective and minimalistic approach, which brought the franchise back to its horror roots, almost entirely abandoned as the Resident Evil universe leaned ever more on action pieces.
The first-person perspective immediately expands the feeling of immersion, especially in a horror game. In the franchise's first game, it was impossible to defeat all enemies. That is also true of Resident Evil 7, and for the same reasons. The resources spread across the levels are scarce and finite. Enemies, although also limited, require a significant amount of ammo to be defeated.
Due to the perspective limitations of the first-person camera, exploration is also transformed into a careful action. Instead of running around, players need to peek over every corner, hoping never to cross paths with one of the creatures lurking around the Baker’s property. And by putting the player in Ethan's actual shoes, the first-person perspective makes every encounter more meaningful. So, even the least threatening enemy is perceived as a real menace that’s coming right at you.
A New Kind of Enemy The second reason Resident Evil 7 is so scary is the Baker family, a team of grotesque monstrosities who’ll chase the player through different scenarios. Each Baker controls a different location within their house and its surroundings - and within each territory, the Bakers constantly try to find you and kill you. The idea of a recurring enemy that pursues the player is nothing new to the franchise, being first introduced in the shape of Mr.
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