It's a step towards universal ray traced game support.
Mobile gaming is a big business. According to
, mobile gaming makes up 51 percent of the overall gaming market. Games like Fortnite and PUBG have dedicated mobile fanbases, and it's only a matter of time before the technology’s that PC gamers enjoy filter down into the much more power restricted mobile space. Ray tracing on mobile still has a long way to go, though the industry has to start somewhere. Samsung’s Exynos 2200 and its Xclipse GPU includes hardware ray tracing acceleration, and surely, it’s only a matter of time before Qualcomm and Apple embrace it too. Momentum is building, but until those two companies include ray tracing hardware, it’s tough to see developers putting too much effort into including ray tracing in mobile games.
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