'Once you play and become accustomed to the greater control of your character, you will never be able to go back to the old technology that limits your control,' Die By the Sword boasted.
Your bad pun has stirred the bile in my loins and I do declare that now I am indeed of a mind to descend to my basest level and take you upon a journey of pain from agony through to murder, pausing but briefly for light beverage refreshments and this packet of chocolate Hob Nobs made by real Hobs from ingredients better left a mystery. M'colleague acquiesces?Indubitably. Let us then, in the parlance of our kind, proceed to ripping his bollocks off and making balloon animals.
To give Die By the Sword credit, as visually dull as its world is, it does mix up that action a fair amount on each level rather than resting purely on its swinging laurels. It also offered a way to focus purely on them, with an arena mode and an expansion pack that technically added a new quest , but was mostly notable for adding more arenas to fight in and extra modes to do it with— like Ogre Hockey, with two teams competing to knock a kobold into the goal.
As technically impressive as its sword engine was, by far the best way to actually play it was with the boring old arcade mode, and there are reasons beyond laziness and a lucrative Call of Duty contract that the idea hasn't really been seen again. As with the Wii, one of the biggest problems was and remains a lack of haptic feedback—with no pressure coming back when the virtual sword hits things, you instantly lose the connection with the weapon and the game as soon as combat starts.
Another was the way that, as much as a more realistic form of interaction might sound like an improvement, it's often more jarring to deal with the limitations of that and the gap between expectation and reality than simply to accept the abstraction of pressing B to do something cool.Maybe one day the idea will finally be reinvestigated and given a second chance. Maybe not, if the next version or so of VR gets to plug into our dreams instead of merely starring in them.
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