Boundary broken: Starfield sleuths bypass invisible walls, prove planet tiles are connected like No Man's Sky

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Boundary broken: Starfield sleuths bypass invisible walls, prove planet tiles are connected like No Man's Sky
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The bad news? The game crashes when you load too much planet.

), turned off map markers so they could select a landing zone as close to New Atlantis as possible, and tried to enter the city from the outside. They got very close, and just before everything crashed to desktop, Draspian said it looked like the game was attempting to render the complete city.

"This should be conclusive and undeniable proof that all tiles on a planet are connected," Draspian wrote on Nexus Mods,"and the millimetrical scale it takes to visit a directly adjacent tile shows how massive the planets actually are."has been a consistent curiosity among players, so this is a big development. Terrain seems to be consistent from player to player, at least to some degree.

Even if you can't seamlessly explore, simply knowing planets are jigsaw puzzles that fit together and not arbitrarily generated landscapes makes them more interesting. Though the points of interest that populate landing zones, like abandoned mines and factories, are random from person to person. Before we get too excited about the prospect of boundless Starfield planets, there's a big sticking point: the game crashes every time you move beyond where an invisible wall would usually be. I tried this myself far away from a big city, and it crashed all the same. The running theory is that the game simply isn't capable of loading additional planet tiles, but Nexus user"What we need is an option when you reach the boundary to select 'continue' and load the adjacent tile.

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