Diablo 4 review - Hell yeah

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Diablo 4 review - Hell yeah
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Hell-bent or heaven sent? Check out the definitive verdict in our Diablo 4 review: DiabloIV Diablo4 Diablo Blizzard

Diablo is a series that has faltered in the last decade or so. While the critical reception to Diablo 3 was excellent, the public consensus was less so. Lots of that was thanks to the controversial and swiftly removed auction house feature, but it also changed up plenty of core facets of the tried and true formula that had seen such success with the first two instalments.

While the storytelling here is vastly improved, the biggest upgrade is how stunning cutscenes are now. Long gone are the narrated tapestry-esque tellings from Diablo 3, as every major story beat features a gorgeous, in-engine cutscene that helps bring all the characters to life. This is especially impactful since most of your time will be spent looking from the isometric perspective, rather than being up close and personal.

Diablo 4 is less a game about skill in combat, and more about who can find the most meta build. Aside from a couple of boss fights, there’s no incentive to dodge incoming attacks or plan your movements. Even attempting to play as a ranged character is nigh-on impossible since enemies will beeline straight for your position as soon as you engage, though this is made more possible in co-op if you have melee allies to take the heat.

Skill trees have been revamped once again though, and there’s a lot of flexibility on offer this time around. Progression is linear and you have no way to lock yourself out of any skills – simply spend skill points to unlock the next parent node, which has lots of short branching paths with three or four skills down each one. You can respec for a nominal monetary fee, which essentially means you can completely change your build on a whim.

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