We played a good hour of DragonQuest Treasures, which feels like a great way to introduce young kids to the RPG genre.
RPGs aren’t always the most kid-friendly experience. They can be filled with complicated combat systems, massive difficulty spikes, and long run-times that can make them feel insurmountably long. While series like Pokémon cracked the code, making the genre more approachable for players of all ages, most young children aren’t likely to pick up something like Tales of Arise.
A world full of treasure Dragon Quest Treasures acts as a sort of prequel to Dragon Quest XI, starring Mia and Erik in their younger days. The opening scene of their adventure plays like a childhood fantasy, complete with pirate skeletons. It’s a bit like if you turned Dragon Quest into a Netflix cartoon, turning its monsters into adorable sidekicks.
Before it gets to any of those hooks, it introduces the “Treasures” part of its title. As soon as I’m dropped into the world, I come across a locked gate. I’ll need to find a key to open it and I’m given a clue as to where it is: a photo of some lily pads. My first task is to find where that photo was taken to unearth the key. It’s a simple exploration puzzle that I imagine a very young child could figure out, especially with a parent controlling the action.
It’s another decision that makes this game theoretically easy for a kid to pick up, though adults might struggle with the overall feel. The pace of battle is quite slow, with slashes feeling a little sluggish. I found that the one-button attack system got repetitive quickly, leaving me a little unengaged during the demo’s first boss fight. I’m hoping that’s more due to how early in the game I was rather than being indicative of the whole combat system.
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