Gotham Knights review

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Gotham Knights review
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Gotham Knights is a pale imitation of the Arkham series. Check out our review:

Gotham Knights has an excruciatingly long intro where Batman dies. He brawls with Ra's al Ghul for what feels like 20 minutes and is eventually crushed by the debris of a crumbling bat cave. The game's heroes find his body in the rubble, clutching his mask in one hand. Batman's death is the setup for a game that wants to distance itself from the Arkham series and introduce four bat protégés as worthy replacements.

Then I went back and tried both Arkham Origins and Arkham Asylum and realized the trick Gotham Knights played on me. As a recreation of what made the other games great, it's a failure. Gotham Knights' attempt to translate Arkham into an online co-op game fragments great design into jagged pieces for the cheap dopamine hit of gradual progression.Early on, Batgirl, Robin, Nightwing, and Red Hood are effectively Batman lite, but in four different sizes.

Gotham Knights doesn't fully commit to archetypes like tank, support, and DPS. And as a result, each of the characters play like a diluted version of Arkham Batman. None of them have truly dramatic strengths or weaknesses. Until you dig down into the final parts of the talent trees, craft unique gear, and equip them with stat-enhancing armor mods, the four heroes can't match how perfect Batman was as a videogame protagonist.

It's a half-baked system, and yet sadly the only thing in the game that aims higher than all the Arkham games before it.Even in a largely barren open world, Gotham Knights strained my PC's resources while clearing out all the crime and collectibles. I ran the game at 4K on a 3080 Ti and an Intel i9 2900K and the open world tanked my fps down into the 60s and would dip lower when I fought near fires or other busy effects.

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pcgamer /  🏆 38. in UK

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