It's a conservative sequel without any huge heisting advancement to report. Maybe that's the right idea.
In Payday's cops-'n'-robbers fantasy world, SWAT teams respond instantaneously to blown heist attempts. They pile into banks and museums with license to shoot on sight, and then they pile up in hallways as you and your team of superthieves gun them down while shuttling riches into a getaway vehicle.
For our last two stealth attempts on the bank level, my team and I walked unmasked to an employees-only side door by the parking lot—you know, like typical bank customers—waited for a guard to look away, and then picked the lock and entered. Things did not stay that easy, and I was immediately nabbed by a guard.
You can't do anything violent without your mask on, and I hesitated almost too long before slapping it on and choking out the guard. With uncharacteristic calmness under pressure, I remembered to hold down a key to impersonate him over his radio so the other guards wouldn't become suspicious, something you can only do a few times . Then I casually walked back out the security room door, grabbed the panicking civilian, bound them up and stuffed them in the security room. Ta-da.
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