If you've been playing Zelda: Tears of the Kingdom, you will have noticed the difficulty of enemies gradually scaling u…
Legend of Zelda: Tears of the Kingdom Performance: Portable Play, Overclocking, Pre-Patch Code!
As in the previous game, Link receives a set amount of experience for each enemy defeated, but this only counts for the first 10 of any enemy type. Bosses also provide a large chunk of experience. This allows Nintendo, in both games, to provide a steadily increasing difficulty based on player progression, while rewarding their efforts accordingly. It also means it's possible to find better weapons in the world by repeatedly defeating tough enemies but not bosses.
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