Horizon Forbidden West, which is out for the PlayStation 4 and 5 today, shows there's still life left in the formula-driven genre of open world games. Read our review.
Almost every open world game, even the good ones, eventually becomes insufferable. It’s in the nature of the genre: the whole point of an open world game is to overwhelm the player with stuff to do, to pad out this game world with so much business that it begins to reflect the variety of opportunities afforded to us by the real world.
It is still an open world game, though. That means it still brushes up against some of the basic limitations of the genre, partially as a result of trying to meet the genre’s expectations. It’s incredibly long, stretching out for dozens of hours, but at least the epic scope of the story justifies its length
more than other games that pad out their story with unnecessary repetition and busy work in order to hit a more marketable length . Some of Aloy’s side-quests are too silly or disjointed to feel like a worthwhile diversion from her crucial world-saving mission. You’ll spend a sizable amount of time pressing the X button to pick plants and garbage up off the ground, because yes, this game has crafting despite nobody outside of management ever asking for crafting in games like this. It’s the kind of game that doesn’t just have a skill tree; it hasskill trees.
Senior editor Garrett Martin writes about videogames, comedy, travel, theme parks, wrestling, and anything else that gets in his way. He’s also on Twitter
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