Spiderweb's survival shows there's still a small group of players hungry for RPGs that genuinely feel like they'd run on a Pentium.
And yet it managed to find an audience. Not just the Avadon trilogy—developer Spiderweb Software has been making games like Avadon for more than 20 years, long enough for the games industry to move on while it continues to make a very particular kind of RPG. There aren't a lot of people playing games like Avadon, but Spiderweb's survival shows there's still a small group of players hungry for RPGs that genuinely feel like they'd run on a Pentium.
And while words are the backbone of the games he creates, he also believes that too much of a good thing is not a good thing at all. When I mentioned Obisidian's recent claim that its upcoming fantasy RPG Tyranny is built on more than 600,000 words, he seemed downright taken aback. He hasn't counted the words in his own games since Avernum 3, which came to about 200,000 words; he thinks Avadon 3 weighs in somewhere in the neighborhood of 120,000-150,000.
“The stories are always great. Jeff is a brilliant writer,” one fan, who goes by the name Istara, explained. “Spiderweb also really forces you to make moral choices, and there's usually no one 'perfect' 100 percent righteous choice. In this regard they have deeper replayability. The Companion system for Avadon is also cool, getting them to like you so they all stick with you.”
That's not to say it won't challenge you. “You actually have to make moral decisions, and the choices you make affect not just the overall ending of the game, but the small interactions you have with various people along the way, including your own party,” a player named Trish told me. “And those decisions are not easy, by any stretch. You can't help but feel a little icky about some of them, but that's what makes them so fun.
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