Inject Assasin's Creed Mirage into my veins.
But more than anything, I'm thinking about how nice it is to be getting a classic Assassin's Creed game again, and wondering why Ubisoft is making it. I was one of the grumpy AC fans who, when Assassin's Creed: Origins released in 2017, was appalled at what they'd done to my stealth action series. Gear scores, loot, and floating damage numbers I can forgive, but the moment Ubi made it impossible to assassinate a higher-level enemy, it stopped being Assassin's Creed to me.
The demo I watched followed the same path as Ubi's official gameplay video that premiered yesterday. We're introduced to Basim on his way back to a bureau after completing his first contract. Basim chats with his new buds, they discuss opening more bureaus across the city, and Basim unlocks the blowdart. We get a good look at six tools Basim has at this time: a torch, throwing knives, blowdarts, smoke bombs, traps, and noisemakers—pretty standard kit for the old games.
Once he's dead, Basim can use his eagle to scout the area, though because the compound is still on alert, the eagle is quickly disabled again. The chaos carried into the heart of the compound, where the video shows off Basim's crazy new teleporting kill ability. This was instead a huge brawl in my demo, ending with the eventual assassination of the target.
We saw Basim instantly counter and kill guards like the spitting image of Altair and Ezio, though Ubi noted that Basim is a"glass cannon" character. Open combat is meant to be a last resort, which has always felt like the intended fantasy of Assassin's Creed, but past games weren't able to resist making its protagonist one-man-armies.
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