I didn't really get Starfield until Bethesda revealed we could just go around stealing giant space sandwiches

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I didn't really get Starfield until Bethesda revealed we could just go around stealing giant space sandwiches
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Snack piracy has sold me on Starfield.

was going to be Bethesda's most ambitious RPG. A thousand worlds, fully customisable space ships, a new level of sandboxy freedom—there's certainly a lot of potential here, but every time it's been shown off I've been unable to shrug off the feeling that it's all going to be a wee bit dull. Big, sure, but also dry. when we were promised that we could land on a planet,"collect resources, do a mission and maybe even stumble upon something unexpected".

Where things really clicked for me was the sandwich heist. You can play Starfield as a dirty, rotten scoundrel, flitting through space and not just blowing up any ships you encounter, but boarding them too. Now, that alone was enough to pique my interest. This turns every ship, potentially, into a sort of dynamic dungeon waiting to be explored and looted. Space is an evocative setting, but since it's largely empty there's the risk of it becoming incredibly dull.

The sandwiches are also pretty big. Massive, really. What's going on in the future that demands such huge loaves of bread? I really hope we'll be able to find a book that explains the lore behind this. I need it.

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