Kerbal Space Program 2 gets 'approximately 300 changes' in first patch

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Kerbal Space Program 2 gets 'approximately 300 changes' in first patch
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The first patch for Kerbal Space Program 2 has landed, and it is filled with 'approximately 300 changes'.

While the list of fixes and improvements is extensive, Simpson does state the patch"does not fix every bug in the game". Rather, this update"represents the first step in an ongoing process that will continue through Early Access".

Simpson asks players to"keep in mind that the order in which fixes roll out is not just contingent on priority - it also depends on the complexity of the problem that's causing the bug."Bug Fixes:Fixed trajectory intercept patch not showing when captured by a Celestial BodyFixed stack decouplers staying connected to the vessel when staged with certain engines that have fairings enabledFixed dV incorrectly using reinforced joint part connections for fuel flow calculations Fix for engine thrust being deflected at too high of a value when a part obstructs an engine's exhaust Fixed bug for probe cores spinning when losing Commnet connection Fixed stack decouplers operating as if crossfeed is active even when PAM entry shows crossfeed disabled Fixed issue that could cause some environment objects to spawn on top of the active vessel, causing KSC and other objects to move to the originFixed manoeuvre burn timer countdown lights activating incorrectly Fixed context menu opening when panning the camera with right mouse button while zoomed in to a celestial body in Map modeAdded visual indicator when a marker is hovered and pinned in Map viewFixed the sim-side Center of Mass not being correctly updated by view-side rigidbodiesFixed orbit/rigidbody synchronisation issues when transitioning to/from physics and on-railsFixed dV calculation breaking when new empty stages are added while building a vessel in the VABFixed outboard elements of compound wings exhibiting reversed control surface reaction to pitch inputsFixed orbital markers not being pinnable while manipulating a manoeuvre and not staying pinned upon manoeuvre gizmo activationFixed persistence of active vessel's timewarp restrictions when returning to KSC from FlightFixed planned trajectories changing when switching between Flight view and Map view while engine is firing Fixed dV calculations for stages with multiple engines with different burn durations and propellant ratesImproved buoyancy calculations to reduce vessel spinning when splashing down in the oceanFixed ETA to manoeuvre display to show a value for"days"Fixed dV changing to zero when fuel crossfeed is disabled on Docking PortsFixed a bug with thrust limiters missing for solid fuel booster enginesSingle part vessels now come to a stop on low gravity celestial bodies after a crashUpdated detection arguments for recognizing when an aircraft is landed Fixed an issue with Stability Assist that could cause the loss of Prograde and Retrograde targets on the launchpad.Fixed Chase Camera mode to make selected zoom state persistFixed errors on Game Shutdown during TimeWarpFixed some instances where the action group manager would not trigger correctly when additional part actions are added to reserved action groupsOptimisations in the engine part module to reduce per-update"not out of fuel" messagingOptimised ThrottleVFXManager to reduce CPU impact of per-frame material property updatesOptimised Center of Thrust and Center of Mass marker code and fixed null shortcut failure statesOptimization of unneeded cameras during loadingOptimised fuel flow calculations to cut processing by up to 3x and reduce garbage by halfUpdated Training Center to use texture streaming Fixed performance-impacting error state triggered by Kerbin's clouds after returning to Kerbal Space Center from another celestial bodyRemoved unnecessary logs when loading a saved gameAdded feature: game autosaves when landing on a celestial body, when entering an SOI, and when entering or exiting an atmosphere Fixed an issue that prevented loading of a saved game within an existing Campaign, caused workspaces not to load properly, and prevented saving the gameFixed string in the Save Workspace menuFixed an issue that can prevent workspace saves from appearing in the load menuSet all reinforced joint connections to grandparentPerformed wheel balance pass, including adjustment of all steering and torque curvesTuned mass for structural parts, trusses, nosecones and tail sectionsRe-tuned electrical systems, including adjustments to xenon engine electrical draw, xenon engine thrust, reactor fuel burn rate, and RTG lifetimeUpdated Hammer solid fuel booster model to match with other parts in the same size categoryFixed frustum culling for the Bobus mobility enhancer Updates to textures and geometry for the Mk1"Raven"Minor bug fix on the Kerbal K2 stock vessel to fix issues with decouplingUpdated default orientation for some adapter partsUpdated part placement rules for the HS-500 Heat ShieldUpdated geometry for LV-N"NERV" engineUpdated team colour masks for decouplersFixed the Symmetry mirror direction and rotation for the Grumble SeatFixed fuel-containing aerodynamic parts not showing resource slider in the Part Action ManagerAdjusted the surface attach node to be on the ventral surface of Mk2 partsFixed a bug preventing the Blink option from working on lightsUI performance improvements, including elimination of unnecessary redraw for unchanged bar elements and removal of pixel perfect on main gameplay canvasUpdated Map iconography, including orbital markers, trajectory colours, manoeuvre gizmo, focus item, and scrub handle Fixed error where clicking on"Exit" in Main Menu produces warning modal that has no accept or cancel buttonsRemoved"Apply" button from settings menus, updating settings when changed, settings now apply immediatelyPerformed colour and consistency pass on the staging stack and launch button UIFixed info panel UI element remaining active when panel is hidden in the Tracking StationUpdated Resource Manager UI to match new resource gauges in Staging StackFixed dark box getting stuck in the VAB when dragging the dialog windowFixed non-stock vessel thumbnails not appearing in launchpad menuUpdated the executable iconUpdated saved vessel thumbnail designUpdated titles in the Resource ManagerUpdated missing text on the launchpad menuFixed runway 1 and 2 having the same name when hovering over them in the KSC Fixed tooltips for Trigger Action Groups 2-10 being numbered incorrectly within the input settings menuAdded warning when rebinding the same key twice in input settings Fixed difficulty settings being saved from one save file's difficulty settings and being applied to every normal difficulty game save made afterwardsFixed failure of difficulty settings to apply when changed inside a campaignAdded laptop audio mode to settingsAdded audio keyboard shortcuts to input settings menuFixed dialog being non-clickable when recovering a vessel with ESC menu deployedFixed throttle visuals not updating when throttle adjustedFixed Recover Vessel button in the ESC menu pushing elements off screenFixed input lock problems when the ESC menu is visibleUpdated Center of Mass, Thrust, and Pressure/Lift indicators in the Vehicle Assembly Building to make them translucentFixed a bug blocking some agency flags from being selected when starting a new gameFixed missing physical characteristics in the info panel inside the Tracking Station Fixed issues with the toggles for Map and Tracking Station displaying an incorrect state, or being hidden unintentionallyUpdated the text string displayed for engine disabling/enabling in the Part ManagerMiddle mouse button pans in the Z axis when in horizontal workspace mode Fixed fairing sides getting deleted after building a procedural fairing and attaching it to a launch assemblyFixed issue where pressing M in the VAB opens the Map viewFixed engineer's report warning vessels cannot generate electricity when vessels are equipped with generatorsFixed hit area for the launchpad selection button in the VABFixed assembly anchor error alert persisting onscreen and blocking the user from placing additional parts after the tool is deselected in the VAB Fixed Center of Thrust appearing on the ground of the VAB and not updating when launch assembly is changedUpdated favourites panel information in the Vehicle Assembly Building Favourites categoryFixed an issue where ground textures were projected onto vehicles at the margins of the KSC groundsFixed terrain decal normals not rendering correctlyUpdates to terrain texture matching for some points of interestUpdated colliders and stretched textures in the parking garage at KSCFixed VAB gantry crane geometryFixed atmosphere not showing in cubemaps under some circumstancesFixed Laythe's atmosphere rendering incorrectly in Map viewUpdated clouds on JoolFixed collision and updated materials for some points of interestUpdated KSC Training Center roof and Tracking Station dish to fix gaps in geometryFixed scaled space clouds not displaying in map viewImproved cloud masking to clean up edges of clouds seen behind vehicleFixed warnings in cloud-related codeFixed decals getting culled incorrectly after transitioning to low orbitFixed ocean shoreline fade out transition at some camera anglesFixed mismatch between high-detail KSC and far-distance LOD materialFixed issue with game saves made after vehicle destruction, in which reloading causes EVA camera mode switch and missing flight information/flight reportFixed Kerbals getting stuck inside the Mk1 Command Pod when it's on a flat surface other than the launchpadFixed Kerbal surface velocity resetting when disabling RCS in EVA mode Updated EVA code to remove frame-related discrepancy between collision result values and character state valuesFixed EVA tooltip remaining active when the HUD is hidden during gameplayFixed a bug preventing EVA jetpack from firing even when it has enough fuelFixed kerbals being able walk on the sides of objects with collision Fixed climb action not being present for Kelus Long ladder and Bobus Extra Long Telescopic Mobility EnhancerFixed post process FX lighting transition in low orbitFixed ground blast effect occurring at invalid location for the first few seconds of launchFixed VFX not showing on RCS thrusters when precision mode is activated

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