No Rest For the Wicked early access review - a shaky start, but there’s potential

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No Rest For the Wicked early access review - a shaky start, but there’s potential
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Caelyn loves Soulslikes, RPGs and collecting tiny giant robots, and she's still not over the death of Optimus Prime.

After a brutal start, No Rest For the Wicked’s early access build settles into a compelling gameplay loop, but a lack of standout moments tempers expectations.

At first, I thought it was a horrible mistake. After a brief tutorial, you’re shipwrecked on the island of Sacra and left to find your way to the nearest settlement. Almost immediately, the clash between the two disparate game styles becomes apparent, and the focal point of this dissonance is loot. No Rest’s opening few hours offers the worst of both worlds. You start as a completely blank slate, as if you’d picked the obligatory Soulslike class that sees you in your underwear carrying a slightly damp stick. Staggering around the beach you wake up on, using whatever gear you stumble across, you have no real idea of what kind of build you might want to have, or what the options really are.

No Rest doesn’t make a good first impression, then. Yes, it looks gorgeous, but the first couple of hours or so are definitely showing the game at its worst. The widely-reported performance issues are a big problem, with severe framerate dips and stuttering being apparent on my 3070Ti-based desktop. Combat is initially pretty rough, with both your health and stamina pools being limited, while your foes seem better equipped, tougher and faster than you.

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eurogamer /  🏆 68. in UK

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