Tim Cain describes feelings of frustration at corporate interference, a docked bonus, and the looming crunch to release Fallout 2 by October 1998.
, The Temple of Elemental Evil, for use by the United States Department of Defense.
Things began to change toward the end of development as Interplay's QA employees began playing Fallout to the exclusion of their other assignments, which landed Cain in a spot of trouble, and the project came to the attention of Interplay founder Brian Fargo. As Cain describes it, Fallout built greater momentum and drew more attention in the months leading to its release, and after its critical success, Fallout 2 became a priority for Interplay.
While Fallout 1's iconic box art was created in-house by Boyarsky and an assistant, Cain says the team were forbidden from repeating this by a representative of the marketing department, with a frustrating meeting presenting the decision as a done deal without any input from Cain.
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