We played it: Here's our first hands-on with Resident Evil 4 Remake.
is almost twenty years old, and god if that doesn't make me want to crumble into dust. The prospect of a remake, on paper, isn't that egregious given the timespan but the original is so widely available, so beloved and still perfectly playable in 2022 that the common question surrounding this remake has been: does it justify its existence? For newcomers, this will undoubtedly be one of 2023's best action horror games.
Which isn't to say it has nothing to offer those returning. Far from it. This is a souped up version of the original with overhauled controls that allow for moving and shooting. Even Leon's animations are different, portraying him a little more confident in light of the training he's undergone between 1998 and 2004. He can even parry attacks now, something that is sure to improve certain enemy encounters later in the game.
There's a lot more villagers in the remake than in the original, and the village square is itself a bit larger, with more paths and areas to explore. Able to sprint and move while aiming, Leon handles more in the remake like how you feel, enabling panicked scrambling behind barns and over fences to stay out of reach of enemies. None of the gentle pacing of last year's Resident Evil Village is here. There's no blocking or guarding.
Neither do they lurch forward like the zombies of the recent remakes or shuffle at the pace of the original game's villagers—here your foes will run and lunge at you, easily matching the mobility the remake's controls afford Leon. Though for all his movement, he lacks Jill Valentine's helpful dodge move, so evading enemies feels a lot more fraught than it did in 3. You do, however, have that parry, which opens enemies up to follow up attacks.
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