So far Gollum feels like a licensed game from another era | VGC

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So far Gollum feels like a licensed game from another era | VGC
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Preview: The Lord of the Rings Gollum feels like a licensed game from another era, in which dated gameplay clashes with Daedalic's love for the Tolkien lore

Dated gameplay clashes with Daedalic’s incredible love for the Tolkien loreThe Lord of the Rings Gollum is a game out of time. Middle-Earth is full of pretty environments, it’s very atmospheric, and there’s a sense of an art team that really let their hair down with the world of the Lord of the Rings, but once we got a chance to actually play it, what’s there from a gameplay perspective left us cold.

While the team was very keen to stress that Gollum isn’t a stealth game, we’re not entirely convinced, largely because one of the levels we played saw Gollum sneak away from elves by swimming underwater, hiding in shadows, and distracting guards. This section, which would instantly fail if you were discovered, contributed further to the feeling of a game out of time.The second half of the level was focused on Gollum’s mobility. This is largely, running, jumping, and wall-climbing.

As with all Gollum media, Andy Serkis, or in this case, his absence, is the Mûmakil in the room. It’s not Daedelic’s fault that his performance is so iconic, or the voice itself has been impersonated by every excruciating colleague you’ve ever had, but the new performance plays it just close enough that you’re always reminded of it. If Gollum’s intonations annoy you, the game will likely be unplayable.

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