Spider-Man 2 developer discusses balancing sequel's darker tone

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Spider-Man 2 developer discusses balancing sequel's darker tone
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Spider-Man 2 developers discuss balancing sequel's darker tone

"We've been waiting to finally show Spider-Man 2. It's been a while since we first announced the game, and it was really awesome to really show a full section of gameplay. It was just nice to spend more than a few minutes and show people all the different stuff."

But this doesn't mean we will have to spend the entire game with a moody, bristling Peter Parker. Despite seeing a darker side to Peter in the gameplayer trailer - something that can be attributed to his new Symbiote suit - Insomniac says we should still expect to see plenty of the charm its studio is known for, as well as the human stories of the people behind their superhero masks.

Intihar reiterates there will still be plenty of moments to make us laugh, smile and"tug on the heartstrings". Achieving a delicate balance of light and dark in the game's script is the task of the narrative team, which includes Jon Paquette and Benjamin Arfmann, both writers on Marvel's Spider-Man, and Ratchet writer Lauren Mee.

"So, it's about really playing into those themes of addiction, how that can impact someone's personality, impact the people around them, and you're going to see that it's not just how it's impacting Peter on his own, but also those close to him. You're going to see that play out throughout the game.

"I think you saw a lot of that in the gameplay reveal, from the hero switching to the sense of speed and traversal... we're gonna continue to work on until our project director Jeanette says, 'Bryan, Ryan, stop working on the game'."On Marvel's Spider-Man's 'pro-cop' movement, and Surveillance Towers

Speaking of the PS5, Insomniac is keen to discuss what Sony's current hardware can accomplish. Beyond the speed of switching characters, there's the simple matter of speed altogether."We're really able to crank that up," Smith enthuses."You build up that speed through swinging, swinging is always the core of our traversal experience, but then being able to add on the web wings, you get different perspectives from that.

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