Liv grew up on Crash Bandicoot and Japanese arcade games. They like to play with their neighbours' cats and have a soft spot for raccoons.
, players are still waiting for Bethesda to address the numerous bugs which are present. But there's a whole other group of players out there taking matters into their own hands - the team behind the, an ambitious and surprisingly professional taskforce trying to fix the game themselves. The project came under the spotlight about a month before Starfield released.
From there, the number of people contributing to the project has grown, but the team remains dedicated to keeping the patch small and self-contained whilst it's in its early stages."We want this patch to be community-owned and we're going to get a jump on it first, and we're going to get our name out, and get everything set up so that this will be free this time," Halgari explains.
Despite two years of patch preparation for a game which only came out two months ago, the work for SCP has only just begun. Its ever-increasing issueis to be expected due to the sheer size of Starfield, and Halgari thinks it'll be around for years.
"Modding is still very young for ," Halgari explains, before pointing me to work done by prominent Bethesda modder ElminsterAU. ElminsterAU has been working on a version of xEdit, a modding tool for Skyrim, compatible with Starfield. In the release of, ElminsterAU explains why it took over 400 hours to get an initial version working, despite Starfield running on Creation Engine 2, the successor to Skyrim and Fallout 4's engine.
The sentiment is backed up by Cartogriffi, community content manager at Bethesda, who explained in the Starfield Modding Discord why Bethesda's website was given a UX revamp pre-pandemic for all sections other than Mods."Mods was dead last for priority," Cartograffi explained,"and when the pandemic hit it was easy to put it on the backburner".
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