The Legend Of Zelda: Tears Of The Kingdom review - you know the score

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The Legend Of Zelda: Tears Of The Kingdom review - you know the score
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10/10 I The Legend Of Zelda: Tears Of The Kingdom An excellent sequel and one of the best Zelda games ever made.

Over the years, the accolade of being the best game ever made has been assigned to many Mario and Zelda titles and no less deservingly than with 2017’s, to which this is a direct sequel. But Tears Of The Kingdom doesn’t work like most other Nintendo sequels, even those that reuse the assets from previous games. Instead of creating a new map it reuses the existing open world from Breath Of The Wild and then adds to it… and adds to it and adds to it some more.

They may sound odd in theory but in practice they’re both very easy to use and are exploited in a variety of clever and unexpected ways, being useful for everything from traversal and combat to all the game’s many and varied puzzles. However, the real heart of the game is Fuse and Ultrahand, both of which revolve around combining different objects together and utilising collected resources.Fuse works by melding together any two weapons or items.

Ultrahand also comes in handy for simply moving objects – much like Magnesis in Breath Of The Wild – and solving puzzles. We were particularly pleased with ourselves when we realised that we could reach a chest on the far side of a gated room by knocking down some icicles, melding them together with Ultrahand, and then using them to latch onto the chest and drag it towards a small hole in the wall.

One where you have to protect blocks of ice with wooden planks and another where you have to build your own cable car system are early standouts, but there’s an interesting, and often unique, idea in almost every one. As with everything else in the game, there’s clearly an officially intended solution, or two, but it’s also possible to contrive solutions that it seems unlikely the developers ever imagined.

Eventually you get the ability to recall previous creations instantly – so you don’t have to recreate them from scratch every time – as well as the chance to use pre-made designs that are often more visually impressive and versatile. You can even create them while lacking all the parts, paying for the artificial replacements with an abundant collectable resource.

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