The magical realism of Dungeons of Hinterberg unexpectedly stole my heart at not-E3

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The magical realism of Dungeons of Hinterberg unexpectedly stole my heart at not-E3
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Game of the show.

By five pm last Sunday, after two days of Summer Game Fest demos and a third day of bouncing around Xbox appointments, I was ready to go home.

Luisa is dressed like she could be going to yoga class, except with a sweet sword strapped to her backpack. One of her first acquaintances in town is a hipster journalist who hates being stuck out in the boonies reporting on,Hinterberg itself is delightful, though: as an American, the Austrian town ironically feels like a more exotic videogame setting than a pure fantasy world would.

The theming alone makes Hinterberg seem like a fun hang, but the adventuring and combat also look surprisingly sharp for a game started by just two developers, now with a grand total of 10 on the project. They estimate it's going to take a good 20-25 hours to play through, so it's a properly meaty adventure.

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