Watching horror through security cameras somehow makes it even more unsettling.
to tell a new tale of after hours supernatural woe in a first person adventure releasing February 2.
Interference is set in the 1980s in the Southwest, still in the heyday of Sun Belt military contractors and far-out hippie UFO chasing. As an employee of the not at all ominously-named Barclay Institute, it's up to you to… mostly just hang out and vibe as an underpaid rent-a-cop. Things go wrong, as they are wont at"institutes" out in the desert, and it's left to the lone schmuck security guard on the outside to save those within. Or not, as the case may be. Developer Fear of Corn cites playthroughs as only taking around 20 minutes, and you've got just as much incentive to goof around in your meticulously-rendered little office as you do to engage with Interference's puzzle gameplay.
I tried out Interference's free demo on Steam, and I came away impressed with its presentation. The security booth is really lovingly furnished, with a smorgasbord of fully-interactible office clutter that reminds me of Dr. Kleiner's lab from Half-Life 2—a real,"if you can see it, you can pick it up and maybe break it" sort of game. I've also got high hopes for Interference's central navigation mechanic.
Your office has a cork board-pinned map of the Barclay Institute, and your friend on the inside needs help finding her way out. Through a combination of radioed communication and keeping track of her on your board with some handy push pins, you might just help this scientist survive the night. by Infocom. That text-based game came with actual, physical maps and tokens you had to use to keep track of your digital colonists as you guided them through saving their habitat.
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