My god, it's full of artisanal handmade stars.
. The key takeaway? Space is still big in Starfield, but it's not entirely down to procedural generation.Starfield's 1000 planets
,"The landscape's pretty much all procedural. We kind of make these large ... kilometre-sized tiles we've generated" which then get"wrapped around the planet" to create the game's 1000+ procgen wonderlands. But fret not, because Howard was quick to add that Starfield still has more"handcrafted content … than any game we've done". He didn't give out hard numbers, but Starfield apparently has more handcrafted content"than Skyrim and Fallout 4 combined just in dialogue".
"As we get into the locations and art and everything," continued Howard,"we've done more of it than we've ever done". Well, that's encouraging. Certain members of the PCG staff—myself included—are more than a little worried that Starfield's long, wide roster of planets might be, uh,
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