Two Point Campus is a low-pressure management romp elevated by its irrepressible wackiness. Check out our review:
"University gives you a bright future… and clouds it with debt." Of all the gags Two Point Campus fires off over the university PA system, this one has stuck with me the most, capturing the experience of playing this management sequel as well as enrolling in further education. I had high hopes for my students, but by the end I only cared about how much cash I could bleed from them to keep the university in the black.
This is a doddle, at least initially. The first few missions saw me open a science school, chef school and knight school—not a typo—none of which posed much difficulty. Compared to Two Point Hospital, which is by no means a brutal management romp, but is nonetheless purposefully chaotic and tangled, it seemed pretty sedate. But then I took over a struggling wizardry school and started to buckle under the weight of magical curses and depressed students. It started off simple enough.
I took out a loan and invested in more assistants with medical skills to undo the pumpkin head curse, who also needed more facilities to carry out their important work. Then I gussied up the dorms so my students would have cosy sanctuaries where they could unwind after a hard day of spell-slinging. To minimise the time it took students to reach their classes and maximise the space, I started grabbing rooms and moving them around.
Where Two Point Campus gets top marks is the novelty of its challenges. Ultimately there's not much difference between educating chefs and spies because, no matter what the course, they'll still need tutors, lecture theatres and places to complete assignments like libraries and computer labs. This is quite convenient because one of the schools you'll run is a spy school masquerading as a culinary college. But each mission also comes with some unique quirks.
I dig archaeology the most because your students actually get to work in the field and uncover artefacts. With limited funding, you're encouraged to sell these artefacts, but since many of them are aesthetically pleasing, you can also use them to improve the attractiveness of your campus. The artefacts grow in value with age, however, so you might want to wait before you sell them, unless your students have uncovered an old can or some other rubbish, which nobody wants to look at.
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