This Oxford study is another nail in the coffin for video game naysayers
The study, which claims to be based on the largest-ever survey of gamers, tracked the number of hours participants spent playing video games across a two-week period. It then measured their well-being by asking participants to reflect on their feelings during that time, as well as their general level of satisfaction with their life.
“Across six weeks, seven games and 38,935 players, our results suggest that the most pronounced hopes and fears surrounding video games may be unfounded,” the study says. “Time spent playing video games had limited if any impact on well-being. Similarly, well-being had little to no effect on time spent playing.
“We found it really does not matter how much gamers played [in terms of their sense of well-being],” researcher Andrew Przybylski said in ato play, they felt worse. If they played because they loved it, then the data did not suggest it affected their mental health. It seemed to give them a strong positive feeling.”
However, that relationship may not hold for longer playtimes. The study excluded all gaming sessions below zero and above 10 hours to mitigate logging errors. It’s unclear how a person’s well-being may interact with extended gaming periods.
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