Ian Dean is Editor, Digital Arts & 3D at Creativebloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and leading video game title Official PlayStation Magazine. In his early career he wrote for music and film magazines including Uncut and SFX. Ian launched Xbox magazine X360 and edited PlayStation World.
I've been using the Procreate Dreams beta, and it's renewed my love of 2D animation. The last time I tried to animate anything in earnest was using The Animation Studio on my Amiga as a kid. Really, it's been a. That Disney software for Amiga emulated the cel animation technique I've always loved, but trying to draw like Don Bluth using a mouse on a CRT television really wasn't going to work out the way my imagination wanted.
Of course, I'm no pro animator and that's okay. This is where Procreate Dreams shines, because it enables everyone to find their feet. As a motion novice, I love the almost puppet-like approach to animation of the Performing function, where I can drag and move a character around the iPad screen, stretching, warping and 'noodling' to make something move. My gestures make my doodle come alive, and it's a very Apple, very iPad, way of animating.
There's nothing wrong with 3D animation, but it's telling that the most popular animated movies in recent years have been Spider-Man: Into- and Across the Spider-Verse as well as Teenage Mutant Ninja Turtles: Mutant Mayhem, films that evoke the style and spirit of 2D animation. I could be wrong, but it feels as if Procreate Dreams is on the cusp of a new trend for traditional animation.
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