Video game creators should consider offering more complex depictions of interactive romance, designer Michelle Clough said in a talk at the Game Developers Conference in San Francisco.
use the “kindness coins” approach, in which players romantically engage computer-controlled characters with “nice” interactions — usually simple dialogue choices or the giving of a gift — and expect eventual reciprocity.
“There's no reason why NPCs couldn't be attracted to the way your character fights or their look, or how they talk, how they pet cats, conquer kingdoms, you get the idea.”
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