Tyler grew up in Silicon Valley during the '80s and '90s, playing games like Zork and Arkanoid on early PCs. He was later captivated by Myst, SimCity, Civilization, Command & Conquer, Bushido Blade (yeah, he had Bleem!), and all the shooters they call 'boomer shooters' now.
Cities: Skylines was the antidote to 2013's bungled always-online SimCity reboot. It was a regular old offline, singleplayer game with mod support:. From the sounds of it, Cities: Skylines 2 will be just as moddable as the original, but there will be one notable change: You won't be getting your Cities: Skylines 2 mods on Steam Workshop.
The Cities: Skylines 2 mod tools and its Paradox Mods integration won't quite be ready in time for its October 24 release date. The"in-game editor" is in beta, Paradox said, and"will launch shortly after release." "While we look forward to unleashing the power of creative modification to all of you, in preparation, we are collaborating with a talented group of creators working behind the scenes—ensuring you'll have amazing mods to dive into on the launch of the mods platform," said the publisher.to expect performance issues when Cities: Skylines 2 launches next week.
World of Warcraft: Dragonflight’s next update adds an ancient realm players have wanted to explore for years Cities: Skylines 2 devs warn players of performance problems: 'we have not achieved the benchmark we targeted'
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