RE4 Remake isn't cutting corners.
was not such a hit. Many players complained about how short and linear it was compared to the RE2 Remake, pointing out that it even cut areas from the PS1 game.
With a game as beloved as Resident Evil 2, Capcom succeeded in recreating it without screwing anything up; with RE3, it seemed to have missed an opportunity to improve and bulk out what was always a bit of an underbaked game. 2004's Resident Evil 4, meanwhile, is a, roughly double the length of an RE2 Remake campaign.
"When we started production on RE4 we looked into what people thought was good [in the RE2 and RE3 remakes] and what could've been done better," Kobayashi said."One example is the play time for RE4 is about the same as the original game." Kobayashi's statement still leaves us with a lot of unknowns: There could be significant changes to some of RE4's environments even if the overall length remains roughly the same. The Remake may be jettisoning the Mercenaries minigame, or the"Separate Ways" mode that let you play as Ada Wong after finishing the campaign. But based on how closely the game's intro sticks to the original RE4, I think Capcom's treating this one with particular reverence.
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