Somebody check if hell's frozen over, because 2010s voxel RPG Cube World is back

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Somebody check if hell's frozen over, because 2010s voxel RPG Cube World is back
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12 years later, the bizarre blocky saga of Cube World starts a new chapter.

Is this real life? 12 years ago, in a very different PC gaming environment where voxels were just becoming the style du jour, a solo indie project called Cube World made a hell of a splash. Minecraft-like, but with more of an RPG bent, the development videos posted to YouTube pulled in tens or even hundreds of thousands of views. It was progressing slowly but steadily until 2014, only to go silent for five years.

"The biggest change I’m working on is procedural models," says von Funck."All creatures in the world, including players, NPCs, pets, are now procedurally generated so that basically each creature is unique. No part of a character is hand-modeled, neither hair, face nor hands—everything is generated by an algorithm."

This new version of the game, which he's called Cube World Omega, is built on a new Vulkan graphics engine. The name may sound a bit braggadocious on its face, but it's actually a reference to Cube World's alpha, which is a bit of a sore spot for folks who followed the game many years ago. Before he took that five year break, von Funck released an alpha version of Cube World that had some RPG fundamentals already working, including character leveling and skill trees.

It seems like von Funck hasn't quite given up on that original idea either."I chose the project title Cube World Omega as a reference to Cube World Alpha, because I’d like to develop it in the spirit of that version, but with a new engine and new features," he says. The thing that really makes my head spin is that this new post makes no mention of a release date or how much of the work has already been done. It's nebulous but promising, just like Cube World was so long ago in 2011. But this time,PC Gamer NewsletterContact me with news and offers from other Future brands

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